The backstory is quickly told in an epilogue: at some point Earth colonized many worlds, one of which was Pern. Better stick to tavern keeping – unless your name is Kvothe.ĭragonflight has the first trope, but luckily not the second one. Journeys are long, arduous and hazardous to your health. (This is a corollary of the first trope.) As without exception the story at some point necessitates going somewhere (“there and back”), a sizeable portion of fantasy books is spent walking, riding, rafting, scaling mountains, freezing, hunting and foraging food, preparing meals, eating, and, invariably, fighting hordes of blood-thirsty, grotesque creatures the enemy throws at you at regular intervals. Second, in a typical fantasy society, all travelling is tedious and slow. (They probably had better dental hygiene, too, although this is pure speculation.) The current civilisation has lost a lot of the knowledge of magic and technology, especially the good guys the bad ones seem to have marginally better archiving systems because they gear up earlier and the good guys scramble to catch up with them. It was better then: the society of yore was wealthier, the people mightier, wiser, and had longer lifespans. First, the stagnation: the world has been in a rot for ages, even thousands of years with no progress at all. There are two fantasy genre tropes that I could do without.
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